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Project diablo 2 worldstone shard
Project diablo 2 worldstone shard









project diablo 2 worldstone shard

  • Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3).
  • 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)įor non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:.
  • 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity).
  • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons).
  • 50% chance to gain sockets (up to the maximum amount of sockets).
  • If a regular item that cannot gain sockets is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items. Runewords are built in regular items that already have sockets, so they can't have corruption modifiers.

    project diablo 2 worldstone shard

    Regular items cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets. The maximum sockets an item can get is always restricted by the item base.

    project diablo 2 worldstone shard

    Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.











    Project diablo 2 worldstone shard